C#中USB转串口的拔插捕获
最近一个C#项目用户要求能够实现插入USB接口,自动识别所接入的串口,而无需人工去选择插入的是那个串口。通过一阵子的资料搜罗,总算找到一个最佳的实现方案。以前是通过线程循环逐个打开串口,发送握手包来确认接入的是那个串口,这么做能实现,不过会产生通信的数据包信息。现在,采用windows的消息机制来捕获插入的usb状态,然后,获取对应的串口名称。代码如下:
// usb消息定义public const int WM_DEVICE_CHANGE = 0x219;
public const int DBT_DEVICEARRIVAL = 0x8000;
public const int DBT_DEVICE_REMOVE_COMPLETE = 0x8004;
public const UInt32 DBT_DEVTYP_PORT = 0x00000003;
[StructLayout(LayoutKind.Sequential)]
struct DEV_broADCAST_HDR
{
public UInt32 dbch_size;
public UInt32 dbch_devicetype;
public UInt32 dbch_reserved;
}
[StructLayout(LayoutKind.Sequential)]
protected struct DEV_broADCAST_PORT_Fixed
{
public uint dbcp_size;
public uint dbcp_devicetype;
public uint dbcp_reserved;
// Variable?length field dbcp_name is declared here in the C header file.
}
/// <summary>
/// 检测USB串口的拔插
/// </summary>
/// <param name="m"></param>
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_DEVICE_CHANGE) // 捕获USB设备的拔出消息WM_DEVICECHANGE
{
switch (m.WParam.ToInt32())
{
case DBT_DEVICE_REMOVE_COMPLETE: // USB拔出
break;
case DBT_DEVICEARRIVAL: // USB插入获取对应串口名称
DEV_broADCAST_HDR dbhdr = (DEV_broADCAST_HDR)Marshal.PtrToStructure(m.LParam,typeof(DEV_broADCAST_HDR));
if (dbhdr.dbch_devicetype == DBT_DEVTYP_PORT) {
string portName = Marshal.PtrToStringUni((IntPtr)(m.LParam.ToInt32() +Marshal.SizeOf(typeof(DEV_broADCAST_PORT_Fixed))));
Console.WriteLine("Port '" + portName + "' arrived.");
}
break;
}
}
base.WndProc(ref m);
}
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