使用泛型是否可以将通用集合定义为基类型并分配子类型的实例?我在下面有一个简单的代码示例,突出了我的想法和导致编译器错误的行.我知道我可以创建一个IEventHandler标记接口,并使我的通用事件处理程序继承.这将允许我将泛型类型存储在IList的集合中,但这似乎不太理想.有没有类似于我下面的代码的方法?
using System; using System.Collections.Generic; namespace ConsoleApplication { public class Program { public static void Main(string[] args) { IEventHandler<SomeEvent1> handler1 = new SomeEvent1Handler(); IEventHandler<SomeEvent2> handler2 = new SomeEvent2Handler(); IList<IEventHandler<IEvent>> handlers = new List<IEventHandler<IEvent>>(); // COMPILE ERROR - is this possible? handlers.Add(new SomeEvent1Handler()); } public interface IEvent { } public interface IEventHandler<in TEvent> where TEvent : IEvent { void Handle(TEvent someEvent); } public class SomeEvent1 : IEvent { } public class SomeEvent2 : IEvent { } public class SomeEvent1Handler : IEventHandler<SomeEvent1> { public void Handle(SomeEvent1 someEvent) { throw new NotImplementedException(); } } public class SomeEvent2Handler : IEventHandler<SomeEvent2> { public void Handle(SomeEvent2 someEvent) { throw new NotImplementedException(); } } } }
解决方法
Using generics is it possible to have a generic collection defined as
a base type and assign instances of a sub type?
是的,但只有你的界面是IEventHandler< out TEvent>才能完成,你不能用它来做.
public static void Main(string[] args) { IList<IEventHandler<IEvent>> handlers = new List<IEventHandler<IEvent>>(); handlers.Add(new SomeEvent1Handler()); //Magicly works IEventHandler<IEvent> handler = handlers[0]; handler.Handle(new SomeEvent2()); }
处理程序声明它允许任何IEvent传递给它的Handle函数.这会导致SomeEvent1Handler将SomeEvent2对象传递给其public void Handle(SomeEvent1 someEvent)方法.
我的工作就是让处理程序只需要一个IEvent,在它们检查的函数中是否是一种他们不关心的事件,他们只能从函数返回而不做任何事情.
using System; using System.Collections.Generic; namespace ConsoleApplication { public class Program { public static void Main(string[] args) { IEventHandler<SomeEvent1> handler1 = new SomeEvent1Handler(); IEventHandler<SomeEvent2> handler2 = new SomeEvent2Handler(); IList<IEventHandler> handlers = new List<IEventHandler>(); handlers.Add(new SomeEvent1Handler()); } public interface IEvent { } public interface IEventHandler { void Handle(IEvent someEvent); } public class SomeEvent1 : IEvent { } public class SomeEvent2 : IEvent { } public class SomeEvent1Handler : IEventHandler { public void Handle(IEvent someEvent) { var event = someEvent as SomeEvent1; if(event == null) return; //Do stuff here. } } public class SomeEvent2Handler : IEventHandler { public void Handle(IEvent someEvent) { var event = someEvent as SomeEvent2; if(event == null) return; //Do stuff here. } } } }
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