如何解决Python - 如何将 OpenMenu 选项分配为列表?
我创建了 Frame with Entry 小部件以要求用户输入他的用户名并选择一个他想要加入的团队,我还创建了一个 OpenMenu 小部件,其中包含 4 个用户可以加入的团队。
我想知道,如何将列表作为列表分配给 OpenMenu 变体。例如:选择“Team 1” = team1Members
等
我还想知道,如何将 Entry Widget 中的数据分配到适当的列表。例如,如果用户选择了“Team 1”,他的用户名将附加到 team1Members
列表中。
from tkinter import *
import tkinter.ttk as ttk
team1Members = []
team2Members = []
team3Members = []
team4Members = []
class CollegeApp(Tk):
def __init__(self):
Tk.__init__(self)
container = ttk.Frame(self)
container.pack(side="top",fill="both",expand=True)
self.frames = {}
for F in (StartPage,selectionPage,TeamsPage):
frame = F(container,self)
self.frames[F] = frame
frame.grid(row=0,column=0,sticky="nsew")
self.show_frame(StartPage)
def show_frame(self,cont):
frame = self.frames[cont]
frame.tkraise()
class StartPage(ttk.Frame):
def __init__(self,parent,controller):
self.controller = controller
ttk.Frame.__init__(self,parent)
self.startmenu()
def startmenu(self):
heading = Label(self,text="College Tournament Points\n Count Software",font=('Arial',25))
heading.grid(row=0,columnspan=2,padx=240,pady=40)
start_Btn = Button(self,text="Start",font="Arial 16",width=8,command=lambda: self.controller.show_frame(selectionPage))
start_Btn.grid(row=1,padx=30,pady=5)
exit_Btn = Button(self,text="EXIT",command=self.controller.destroy)
exit_Btn.grid(row=1,column=1,pady=5)
def starting_Program(self):
pass
class selectionPage(ttk.Frame):
def __init__(self,parent)
self.teamSelect()
def teamSelect(self):
heading = Label(self,text="Become a member of a Team",padx=200,pady=40)
teams = Button(self,text="Teams",font="Arial 24",width=15,command=lambda: self.controller.show_frame(TeamsPage))
teams.grid(row=1,padx=270,pady=5)
class TeamsPage(ttk.Frame):
def __init__(self,parent)
self.userEntry()
def userEntry(self):
headingTest = Label(self,text="Enter your Username:",font="Arial 20")
headingTest.grid(row=0,pady=0)
usernameEnter = Entry(self,width=40)
usernameEnter.grid(row=0,padx=2,pady=10)
UserName = StringVar(self)
UserName.set("Team1")
AdditionalText = Label(self,text="Please select a team:",font="Arial 18")
AdditionalText.grid(row=1,sticky=W,pady=15)
teamSelection = OptionMenu(self,UserName,"Team1","Team2","Team3","Team 4") # How to link those variations to team list? For example: Team 1 = team1Members?
teamSelection.grid(row=1,sticky=W)
confirmBtn = Button(self,text="Submit",command=()) # Command to Save username in teamXMembers list. Depends on the user selection
confirmBtn.config(height=4,width=12)
confirmBtn.grid(row=2,column=2,sticky=E,padx=65,pady=300)
if __name__ == '__main__':
app = CollegeApp()
app.geometry("800x500")
app.title('Points Counter')
app.mainloop()
解决方法
有几种方法可以实现这一点。第一种方法是创建一个团队列表并在 optionMenu 中使用 *
将它们解包,然后使用 if else 条件检查要附加到哪个列表。
这是一个演示
class TeamsPage(ttk.Frame):
def __init__(self,parent,controller):
self.controller = controller
ttk.Frame.__init__(self,parent)
self.teamList = ["Team1","Team2","Team3","Team 4"]
self.userEntry()
def userEntry(self):
...
self.usernameEnter = Entry(self,width=40)
self.usernameEnter.grid(row=0,column=1,padx=2,pady=10)
self.userName = StringVar(self)
self.userName.set("Team1")
teamSelection = OptionMenu(self,self.userName,*self.teamList)
teamSelection.grid(row=1,sticky=W)
confirmBtn = Button(self,text="Submit",font="Arial 16",command= self.updateTeamList) # Command to Save username in teamXMembers list. Depends on the user selection
...
def updateTeamList(self):
if self.userName.get() == self.teamList[0]:
team1Members.append(self.usernameEnter.get())
elif self.userName.get() == self.teamList[1]:
team2Members.append(self.usernameEnter.get())
...
但更好的方法是创建一个字典。如图所示
def __init__(self,parent)
self.teamList = {"Team1": team1Members,"Team2": team2Members,"Team3":team3Members,"Team 4": team4Members}
self.userEntry()
def userEntry(self):
...
self.usernameEnter = Entry(self,pady=10)
self.userName = StringVar(self)
self.userName.set("Team1")
AdditionalText = Label(self,text="Please select a team:",font="Arial 18")
AdditionalText.grid(row=1,column=0,sticky=W,pady=15)
teamSelection = OptionMenu(self,*self.teamList.keys())
teamSelection.grid(row=1,command= self.updateTeamList) # Command to Save username in teamXMembers list. Depends on the user selection
...
def updateTeamList(self):
self.teamList[self.userName.get()].append(self.usernameEnter.get())
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