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lua table操作实例详解

lua_gettable
lua_getglobal(L,"mytable") <== push mytable
lua_pushnumber(L,1)        <== push key 1
lua_gettable(L,-2)         <== pop key 1,push mytable[1]

lua_settable
lua_getglobal(L,1)        <== push key 1
lua_pushstring(L,"abc")    <== push value "abc"
lua_settable(L,-3)         <== mytable[1] = "abc",pop key & value

lua_rawget:
用法同lua_gettable,但更快(因为当key不存在时不用访问元方法__index)

lua_rawset
:
用法同lua_settable,但更快(因为当key不存在时不用访问元方法__newindex)


lua_rawgeti必须为数值键
lua_getglobal(L,"mytable") <== push mytable
lua_rawgeti(L,-1, 1)       <== 
push mytable[1],作用同下面两行调用
--lua_pushnumber(L,1)      <== push key 1
--lua_
rawget
(L,-2)          <== pop key 1,push mytable[1]

lua_rawseti必须为数值键

lua_getglobal(L,"mytable") <== push mytable
lua_pushstring(L,"abc")    <== push value "abc"
lua_rawseti(L,-2,1)       <== mytable[1] = "abc",pop value "abc"

lua_getfield必须为字符串键
lua_getglobal(L,"mytable") <== push mytable
lua_getfield(L, "x")    <== 
push mytable["x"],作用同下面两行调用
--lua_pushstring(L,"x")    <== push key "x"
--lua_
gettable(L,-2)        <== pop key "x",push mytable["x"]


lua_setfield必须为字符串键
lua_getglobal(L,"abc")    <== push value "abc"
lua_setfield(L,"x")    <== mytable["x"] = "abc",pop value "abc"

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