除了单色,渐变画刷外,也可以使用图像作为模式(Pattern)画刷来填充图形。
下面的例子使用两个PNG图像来填充图形。
private void Patterns() { TextureBrush brush1; TextureBrush brush2; TextureBrush brush3; AffineTransform matrix1 = new AffineTransform(); AffineTransform matrix2 = new AffineTransform(); BitmapImage img = new BitmapImage(); img.CreateOptions = BitmapCreateOptions.None; string path = "/SilverlightGraphics2DDemo;component/brick.png"; Stream s = Application.GetResourceStream (new Uri(path,UriKind.Relative)).Stream; img.SetSource(s); WriteableBitmap writeableBitmap = new WriteableBitmap(img); brush1 = new TextureBrush(writeableBitmap.Pixels,img.PixelWidth,img.PixelHeight); path = "/SilverlightGraphics2DDemo;component/bird.png"; s = Application.GetResourceStream(new Uri(path,UriKind.Relative)).Stream; img.SetSource(s); writeableBitmap = new WriteableBitmap(img); brush2 = new TextureBrush(writeableBitmap.Pixels,img.PixelHeight); brush3 = new TextureBrush(writeableBitmap.Pixels,img.PixelHeight,127); matrix2.Translate(50,50); graphics2D.Clear(Color.White); graphics2D.AffineTransform = (matrix1); graphics2D.FillRectangle(brush1,new Rectangle(20,50,100,100)); graphics2D.Filloval(brush2,10,80,80); graphics2D.AffineTransform = (matrix2); graphics2D.Filloval(brush3,80); }
这个例子所用的brick.png 和bird.png,brush3是半透明画刷。
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