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silverlight中用代码动态控制Storyboard(动画)属性的几种方法

@H_404_4@准备一个基本的StoryBoard的xaml代码页面

@H_404_4@<navigation:Page
           xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
           xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
           xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
           xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
           mc:Ignorable="d"
           xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
           x:Class="Projection.Test.TestPage"
           d:DesignWidth="640" d:DesignHeight="480"
           Title="TestPage Page">
    <navigation:Page.Resources>
       
        <Storyboard x:Name="storyTest">
           
            <!--绕y轴旋转,从0到360,再转到720度-->
            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="img" Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)">
                <EasingDoubleKeyFrame KeyTime="00:00:01" Value="360"/>
                <EasingDoubleKeyFrame KeyTime="00:00:02" Value="720"/>
            </DoubleAnimationUsingKeyFrames>
           
            <!--宽度按比例放大缩小,先放大到4位,再还原-->
            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="img" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)">
                <EasingDoubleKeyFrame KeyTime="00:00:01" Value="4"/>
                <EasingDoubleKeyFrame KeyTime="00:00:02" Value="1"/>
            </DoubleAnimationUsingKeyFrames>
           
            <!--高度按比例放大缩小,先放大到4位,再还原-->
            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="img" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)">
                <EasingDoubleKeyFrame KeyTime="00:00:01" Value="4"/>
                <EasingDoubleKeyFrame KeyTime="00:00:02" Value="1"/>
            </DoubleAnimationUsingKeyFrames>           
           
            <!--不透明度变化,从1到0.1,再还原为1-->
            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="img" Storyboard.TargetProperty="(UIElement.Opacity)">
                <EasingDoubleKeyFrame KeyTime="00:00:01" Value="0.1"/>
                <EasingDoubleKeyFrame KeyTime="00:00:02" Value="1"/>
            </DoubleAnimationUsingKeyFrames>
        </Storyboard>
       
    </navigation:Page.Resources>
    <Grid x:Name="LayoutRoot">
        <Image x:Name="img" Source="/Projection;Component/img/img0.jpg" Width="100" HorizontalAlignment="Center" VerticalAlignment="Center" RenderTransformOrigin="0.5,0.5">
            <Image.RenderTransform>
                <TransformGroup>
                    <ScaleTransform/>
                    <SkewTransform/>
                    <RotateTransform/>
                    <TranslateTransform/>
                </TransformGroup>
            </Image.RenderTransform>
            <Image.Projection>
                <PlaneProjection/>
            </Image.Projection>
            <Image.Effect>
                <DropShadowEffect/>
            </Image.Effect>
        </Image>
    </Grid>
</navigation:Page>

@H_404_4@结构不复杂,里面就放了一张图片,同时预置了一个动画storyTest,里面把几种常见的动画形式都列在里面了,下面就来看看如何动态改变storyTest动画的属性(比如改变旋转的起始角度之类)

@H_404_4@1.直接加x:Name,然后引用赋值

@H_404_4@代码

@H_404_4@<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="img" Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)">
    <EasingDoubleKeyFrame KeyTime="00:00:01" Value="360" x:Name="yFrom"/>
    <EasingDoubleKeyFrame KeyTime="00:00:02" Value="720" x:Name="yTo"/>
</DoubleAnimationUsingKeyFrames>

@H_404_4@注意其中的x:Name="yFrom"设置,然后象这样引用

@H_404_4@代码

@H_404_4@System.Windows.Media.Animation.EasingDoubleKeyFrame yFrom = this.FindName("yFrom") as System.Windows.Media.Animation.EasingDoubleKeyFrame;
yFrom.Value = 20;

@H_404_4@这样我们就把00:00:01秒时角度由360改为20度了

@H_404_4@2.利用StoryBoard的Children属性

@H_404_4@代码

@H_404_4@DoubleAnimationUsingKeyFrames _rotate = storyTest.Children[0] as DoubleAnimationUsingKeyFrames;
_rotate.KeyFrames[0].Value = 90;//修改旋转角度的值
_rotate.KeyFrames[1].Value = 180;
storyTest.RepeatBehavior = RepeatBehavior.Forever;//指定为一直播放
//this.storyTest.RepeatBehavior = new RepeatBehavior(2);//播放2次

@H_404_4@这样我们就把旋转的角度值从360,720改为90,180了

说明:StoryBoard的Children属性得到的是一个Timeline的集合,而DoubleAnimationUsingKeyFrames 等这些基本的关键帧类型都是继承自Timeline,因此可以用as安全的把Timeline向下转化为 DoubleAnimationUsingKeyFrames

@H_404_4@3.动态添加/删除关键帧

@H_404_4@当xaml中预定义的关键帧不满足要求时,这种方法就几乎成了唯一选择

@H_404_4@代码

@H_404_4@storyTest.Children.Clear();//清除原来的动画设定,仅保留一个空壳          
DoubleAnimationUsingKeyFrames _new_rotate = new DoubleAnimationUsingKeyFrames();
EasingDoubleKeyFrame _frame1 = new EasingDoubleKeyFrame();
_frame1.Value = 180;
_frame1.KeyTime = new TimeSpan(0,1);
EasingDoubleKeyFrame _frame2 = new EasingDoubleKeyFrame();
_frame2.Value = 0;
_frame2.KeyTime = new TimeSpan(0,2);
EasingDoubleKeyFrame _frame3 = new EasingDoubleKeyFrame();
_frame3.Value = 90;
_frame3.KeyTime = new TimeSpan(0,5);
_new_rotate.KeyFrames.Add(_frame1);
_new_rotate.KeyFrames.Add(_frame2);
_new_rotate.KeyFrames.Add(_frame3);
storyTest.Children.Add(_new_rotate);
Storyboard.SetTarget(_new_rotate,this.img);
Storyboard.SetTargetProperty(_new_rotate,new PropertyPath("(UIElement.Projection).(PlaneProjection.RotationY)"));
storyTest.AutoReverse = false;
//storyTest.FillBehavior = FillBehavior.Stop;//加入这一行后,不管AutoReverse设置为何值,都会回复原状           
storyTest.Begin();

@H_404_4@4.获得所有关键帧

@H_404_4@代码

@H_404_4@ TimelineCollection m_SotryInKeyFrames = storyTest.Children;

@H_404_4@然后循环,代码

@H_404_4@ foreach (DoubleAnimationUsingKeyFrames keyFrame in m_SotryInKeyFrames)

@H_404_4@目的在于可动态设置doubleAnimation的动画对象,如代码

@H_404_4@ foreach (DoubleAnimationUsingKeyFrames keyFrame in m_SotryInKeyFrames)
{
    Storyboard.SetTarget(keyFrame,usercontrol);
}

@H_404_4@呵呵,欢迎转载~~~~

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