在Silverlight的动画框架中,ScaleTransform类提供了在二维空间中的坐标内进行缩放操作,通过ScaleTransform可以在水平或垂直方向的缩放和拉伸对象,以实现一个简单的缩放动画效果,故此我将其称为缩放动画(ScaleTransform)。使用ScaleTransform需要特别关注的有两点:中心点坐标和X、Y轴方向的缩放比例,比例值越小则对象元素就越小(既收缩),比例值越大则对象元素就越大(既呈现为放大效果)。
<Storyboard x:Name="Storyboard1">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="truck"
Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)">
<EasingDoubleKeyFrame KeyTime="00:00:03" Value="0.15"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="truck"
Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)">
<EasingDoubleKeyFrame KeyTime="00:00:03" Value="0.15"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="truck"
Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)">
<EasingDoubleKeyFrame KeyTime="00:00:03" Value="0.15"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="truck"
Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)">
<EasingDoubleKeyFrame KeyTime="00:00:03" Value="0.15"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
任何一个元素对象,其缩放动画(ScaleTransform)的默认值为(1,1),既保持元素原样不变。如前面所说,比例值越小则对象元素就越小(既收缩),比例值越大则对象元素就越大(既呈现为放大效果)。如上示例就是将缩放比例值设置的0.15,其运行效果如下图所示:
/// <summary>
/// 创建对象truck的缩放动画,3秒钟从原始大小缩放到15%的大小
/// </summary>
public void CreateStoryboard()
{
//创建动画容器时间线
Storyboard storyboard = new Storyboard();
/// 创建对象truck的缩放动画,3秒钟从原始大小缩放到15%的大小
/// </summary>
public void CreateStoryboard()
{
//创建动画容器时间线
Storyboard storyboard = new Storyboard();
//创建X轴方向的缩放动画,设置对象缩放到0.15,置对象缩放缓存时间为3秒
DoubleAnimation doubleAnimation = new DoubleAnimation();
doubleAnimation.To = 0.15;
doubleAnimation.Duration = new Duration(new TimeSpan(0,3));
Storyboard.SetTarget(doubleAnimation,truck);
Storyboard.SetTargetProperty(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"));
storyboard.Children.Add(doubleAnimation);
DoubleAnimation doubleAnimation = new DoubleAnimation();
doubleAnimation.To = 0.15;
doubleAnimation.Duration = new Duration(new TimeSpan(0,3));
Storyboard.SetTarget(doubleAnimation,truck);
Storyboard.SetTargetProperty(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"));
storyboard.Children.Add(doubleAnimation);
//创建Y轴方向的缩放动画,置对象缩放缓存时间为3秒
doubleAnimation = new DoubleAnimation();
doubleAnimation.SetValue(DoubleAnimation.ToProperty,0.15);
doubleAnimation.SetValue(DoubleAnimation.DurationProperty,new Duration(new TimeSpan(0,3)));
Storyboard.SetTarget(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"));
storyboard.Children.Add(doubleAnimation);
doubleAnimation = new DoubleAnimation();
doubleAnimation.SetValue(DoubleAnimation.ToProperty,0.15);
doubleAnimation.SetValue(DoubleAnimation.DurationProperty,new Duration(new TimeSpan(0,3)));
Storyboard.SetTarget(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"));
storyboard.Children.Add(doubleAnimation);
storyboard.Begin();
}
如上示例,如果将移动的对象换成一个“车”,执行动画的时候就感觉是一辆车在马路上行驶了。缩放动画(ScaleTransform)在平时的开发中非常适用,不如界面上有一个组件,默认为缩放一半显示,当用户的鼠标指向它的时候将对象放大到正常比例(x,y=>1,1)显示,鼠标离开的时候将对象恢复到默认大小(x,y=>0.5,0.5),此时就可以使用缩放动画(ScaleTransform)去实现。
}
如上示例,如果将移动的对象换成一个“车”,执行动画的时候就感觉是一辆车在马路上行驶了。缩放动画(ScaleTransform)在平时的开发中非常适用,不如界面上有一个组件,默认为缩放一半显示,当用户的鼠标指向它的时候将对象放大到正常比例(x,y=>1,1)显示,鼠标离开的时候将对象恢复到默认大小(x,y=>0.5,0.5),此时就可以使用缩放动画(ScaleTransform)去实现。
<Ellipse Width="50" Height="50" Fill="Red" x:Name="ellipse" RenderTransformOrigin="0.5,0.5">
<Ellipse.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="0.5" ScaleY="0.5"/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
ellipse.MouseEnter += (mes,mee) =>
{
Storyboard storyboard = new Storyboard();
DoubleAnimation doubleAnimation = new DoubleAnimation();
doubleAnimation.To = 1;
doubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(300));
Storyboard.SetTarget(doubleAnimation,ellipse);
Storyboard.SetTargetProperty(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"));
storyboard.Children.Add(doubleAnimation);
<Ellipse.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="0.5" ScaleY="0.5"/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
ellipse.MouseEnter += (mes,mee) =>
{
Storyboard storyboard = new Storyboard();
DoubleAnimation doubleAnimation = new DoubleAnimation();
doubleAnimation.To = 1;
doubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(300));
Storyboard.SetTarget(doubleAnimation,ellipse);
Storyboard.SetTargetProperty(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"));
storyboard.Children.Add(doubleAnimation);
doubleAnimation = new DoubleAnimation();
doubleAnimation.To = 1;
doubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(300));
Storyboard.SetTarget(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"));
storyboard.Children.Add(doubleAnimation);
doubleAnimation.To = 1;
doubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(300));
Storyboard.SetTarget(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"));
storyboard.Children.Add(doubleAnimation);
storyboard.Begin();
};
ellipse.MouseLeave += (mls,mle) =>
{
Storyboard storyboard = new Storyboard();
DoubleAnimation doubleAnimation = new DoubleAnimation();
doubleAnimation.To = 0.5;
doubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(300));
Storyboard.SetTarget(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"));
storyboard.Children.Add(doubleAnimation);
};
ellipse.MouseLeave += (mls,mle) =>
{
Storyboard storyboard = new Storyboard();
DoubleAnimation doubleAnimation = new DoubleAnimation();
doubleAnimation.To = 0.5;
doubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(300));
Storyboard.SetTarget(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"));
storyboard.Children.Add(doubleAnimation);
doubleAnimation = new DoubleAnimation();
doubleAnimation.To = 0.5;
doubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(300));
Storyboard.SetTarget(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"));
storyboard.Children.Add(doubleAnimation);
doubleAnimation.To = 0.5;
doubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(300));
Storyboard.SetTarget(doubleAnimation,
new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"));
storyboard.Children.Add(doubleAnimation);
storyboard.Begin();
};
PS:上面代码块仅是为了掩饰缩放动画(ScaleTransform)的使用,如果真要实现圆形对象的鼠标指向放大,移开恢复原状的效果只需要直接设置其宽度(Width)和高度(Height)属性就可以了。
};
PS:上面代码块仅是为了掩饰缩放动画(ScaleTransform)的使用,如果真要实现圆形对象的鼠标指向放大,移开恢复原状的效果只需要直接设置其宽度(Width)和高度(Height)属性就可以了。
推荐资源:
MSDN:http://msdn.microsoft.com/zh-cn/library/cc189090(VS.95).aspx
Silverlight动画介绍:
http://www.cnblogs.com/skysing/archive/2009/05/15/1457718.html
Silverlight & Blend动画设计系列一:偏移动画(TranslateTransform)
Silverlight & Blend动画设计系列二:旋转动画(RotateTransform)
《Function Silverlight 3 Animation》----本篇中使用的示例素材选自此书
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