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稳扎稳打Silverlight(31) - 2.0Tip/Trick之加载XAP, 加载XAML, 加载DLL, AppManifest.xaml文件说明

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稳扎稳打Silverlight(31) - 2.0Tip/Trick之加载XAP,加载XAML,加载DLL,AppManifest.xaml文件说明,自定义鼠标指针


作者:webabcd


介绍
Silverlight 2.0 提示和技巧系列
  • 加载XAP - 加载指定的 xap 文件到当前的 Silverlight 应用程序中 
  • 加载XAML - 加载指定的 xaml 文件到当前的 Silverlight 应用程序中
  • 加载DLL - 加载指定的 dll 文件,并调用其中的方法或加载其中的控件
  • AppManifest.xaml文件说明 - 简要说明 AppManifest.xaml 文件内容中各个节点的作用 
  • 自定义鼠标指针 - 实现自定义的鼠标指针,即鼠标跟随


在线DEMO
http://www.voidcn.com/article/p-ounmxjds-tq.html


示例
1、在 Silverlight 程序中加载指定的 xap 文件
LoadXap.xaml
<UserControl x:Class="Silverlight20.Tip.LoadXap"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
        <Grid x:Name="LayoutRoot" Background="White">
                <StackPanel>
                        <Button x:Name="load" Content="加载游戏 - 俄罗斯方块" Click="load_Click" Margin="5" />
                        <Grid x:Name="container" Margin="5" />
                </StackPanel>
        </Grid>
</UserControl>
 
LoadXap.xaml.cs

using System;

using System.Collections.Generic;

using System.Linq;

using System.Net;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Shapes;


using System.Windows.Resources;

using System.IO;

using System.Xml.Linq;

using System.Reflection;


namespace Silverlight20.Tip

{

         public partial class LoadXap : UserControl

        {

                 public LoadXap()

                {

                        InitializeComponent();

                }


                 private void load_Click( object sender,RoutedEventArgs e)

                {

                        Uri uri = new Uri( "YYTetris.xap",UriKind.Relative);


                         // 用 WebClient 下载指定的 XAP

                        WebClient client = new WebClient();

                        client.OpenReadCompleted += new OpenReadCompletedEventHandler(client_OpenReadCompleted);

                        client.OpenReadAsync(uri);

                }


                 void client_OpenReadCompleted( object sender,OpenReadCompletedEventArgs e)

                {

                         /*

                         * StreamResourceInfo - 提供对通过 Silverlight 应用程序模型检索资源的支持

                         * AssemblyPart - 包含在 Silverlight 程序内的程序集

                         *         AssemblyPart.Load() - 加载指定的程序集到当前应用程序域中

                         * Application.GetResourceStream() - 对 zip 类型的文件自动解压缩

                         */


                         // YYTetris.xap 的 AppManifest.xaml 的信息如下

                         /*    

                        <Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" EntryPointAssembly="YYTetris" EntryPointType="YYTetris.App" RuntimeVersion="2.0.31005.0">

                            <Deployment.Parts>

                                <AssemblyPart x:Name="YYTetris" Source="YYTetris.dll" />

                            </Deployment.Parts>

                        </Deployment>        

                        */


                         // 可以通过 Deployment.Current 检索 AppManifest.xaml 中的 Deployment 对象


                         // 取得 XAP 的 AppManifest.xaml 中的 Deployment.Parts 内的全部 AssemblyPart 节点信息

                        StreamResourceInfo resource = App.GetResourceStream(

                                 new StreamResourceInfo(e.Result,null),    

                                 new Uri( "AppManifest.xaml",UriKind.Relative));

                         string resourceManifest = new StreamReader(resource.Stream).ReadToEnd();

                        List<XElement> assemblyParts = XDocument.Parse(resourceManifest).Root.Elements().Elements().ToList();


                        Assembly assembly = null;


                         foreach (XElement element in assemblyParts)

                        {

                                 // 取出 AssemblyPart 的 Source 指定的 dll

                                 string source = element.Attribute( "Source").Value;

                                AssemblyPart assemblyPart = new AssemblyPart();

                                StreamResourceInfo streamInfo = App.GetResourceStream(

                                         new StreamResourceInfo(e.Result,"application/binary"),

                                         new Uri(source,UriKind.Relative));


                                 if (source == "YYTetris.dll")

                                        assembly = assemblyPart.Load(streamInfo.Stream);

                                 else

                                        assemblyPart.Load(streamInfo.Stream);

                        }


                         // 实例化 YYTetris.xap 的主函数

                        var type = assembly.GetType( "YYTetris.Page");

                        var yyTetris = Activator.CreateInstance(type) as UIElement;


                         // 添加 YYTetris.xap 到指定的容器内,并更新 UI

                        container.Children.Add(yyTetris);

                        container.UpdateLayout();

                }

        }

}
 
 
2、在 Silverlight 程序中加载指定的 xaml 文件
LoadXaml.xaml.cs

using System;

using System.Collections.Generic;

using System.Linq;

using System.Net;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Shapes;


using System.Windows.Resources;

using System.IO;


namespace Silverlight20.Tip

{

         public partial class LoadXaml : UserControl

        {

                 public LoadXaml()

                {

                        InitializeComponent();


                         this.Loaded += new RoutedEventHandler(LoadXaml_Loaded);

                }


                 void LoadXaml_Loaded( object sender,RoutedEventArgs e)

                {

                         // 获取指定的 Xaml

                        Uri uri = new Uri( "/Silverlight20;component/Tip/XamlDemo.xaml",UriKind.Relative);

                        StreamResourceInfo resource = App.GetResourceStream(uri);


                         using (StreamReader reader = new StreamReader(resource.Stream))

                        {

                                 // XamlReader.Load() - 加载 Xaml

                                UserControl control =

                                        System.Windows.Markup.XamlReader.Load(reader.ReadToEnd()) as UserControl;


                                LayoutRoot.Children.Add(control);

                        }

                }

        }

}
 
 
3、在 Silverlight 程序中加载指定的 dll 文件,并调用其中的方法或加载其中的控件
LoadDllDemo.Test.cs

using System;

using System.Net;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Documents;

using System.Windows.Ink;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Shapes;


namespace LoadDllDemo

{

         public class Test

        {

                 /// <summary>

                 /// Say Hello 的方法

                 /// </summary>

                 /// <param name="name">名字</param>

                 /// <returns></returns>

                 public string Hello( string name)

                {

                         return "Hello: " + name;

                }

        }

}
 
LoadDll.xaml
<UserControl x:Class="Silverlight20.Tip.LoadDll"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
        <Grid x:Name="LayoutRoot" Background="White">
                
                <TextBlock x:Name="lblResult" Margin="5" />
                
        </Grid>
</UserControl>
 
LoadDll.xaml.cs

using System;

using System.Collections.Generic;

using System.Linq;

using System.Net;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Shapes;


using System.Reflection;


namespace Silverlight20.Tip

{

         public partial class LoadDll : UserControl

        {

                 public LoadDll()

                {

                        InitializeComponent();


                         this.Loaded += new RoutedEventHandler(LoadDll_Loaded);

                }


                 void LoadDll_Loaded( object sender,RoutedEventArgs e)

                {

                        Uri uri = new Uri( "LoadDllDemo.dll",UriKind.Relative);


                         // 用 WebClient 下载指定的 DLL

                        WebClient client = new WebClient();

                        client.OpenReadCompleted += new OpenReadCompletedEventHandler(client_OpenReadCompleted);

                        client.OpenReadAsync(uri);

                }


                 void client_OpenReadCompleted( object sender,OpenReadCompletedEventArgs e)

                {

                         // 加载指定的 dll

                        AssemblyPart assemblyPart = new AssemblyPart();

                        Assembly assembly = assemblyPart.Load(e.Result);


                         // 调用 LoadDllDemo.Test 的 Hello 方法,参数为 webabcd

                        Type type = assembly.GetType( "LoadDllDemo.Test");

                         object obj = Activator.CreateInstance(type);

                        MethodInfo methodInfo = type.getmethod( "Hello");

                        lblResult.Text = methodInfo.Invoke(obj,new object[] { "webabcd" }).ToString();



                         // 注:

                         // AssemblyPart.Load() 用于把程序集加载到当前程序域

                         // 此特性可实现按需加载程序集(部署时,把这类的程序集从 xap 包中移除,用到时再调用指定发方法下载即可)

                }

        }

}
 
 
4、简要说明 AppManifest.xaml 文件内容中各个节点的作用
<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" EntryPointAssembly="Silverlight20" EntryPointType="Silverlight20.App" RuntimeVersion="2.0.31005.0">
    <Deployment.Parts>
        <AssemblyPart x:Name="Silverlight20" Source="Silverlight20.dll" />
        <AssemblyPart x:Name="Microsoft.Windows.Controls" Source="Microsoft.Windows.Controls.dll" />
    </Deployment.Parts>
</Deployment>

一个 Silverlight 应用程序包(xap)内都会包含 AppManifest.xaml 文件,其内标识着打包的程序集和程序入口等信息

Deployment - 根节点
EntryPointAssembly - 程序入口的程序集
EntryPointType - 程序入口的类型
RuntimeVersion - 所需的 Silverlight 插件的版本
AssemblyPart - 标识 Silverlight 程序包(xap)内的程序集。其中的 Source 属性用于标识程序集的路径
 
 
5、自定义鼠标指针,即鼠标跟随
CustomMouseCursor.xaml
<UserControl x:Class="Silverlight20.Tip.CustomMouseCursor"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
        <Grid x:Name="LayoutRoot" Background="Bisque">
                <Canvas x:Name="canvas">
                        <Ellipse x:Name="ellipse" Width="30" Height="30" Fill="Red" />
                </Canvas>
        </Grid>
</UserControl>
 
CustomMouseCursor.xaml.cs

using System;

using System.Collections.Generic;

using System.Linq;

using System.Net;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Shapes;


namespace Silverlight20.Tip

{

         public partial class CustomMouseCursor : UserControl

        {

                 public CustomMouseCursor()

                {

                        InitializeComponent();


                         this.MouseMove += new MouseEventHandler(MouseFollow_MouseMove);

                }


                 // 自定义鼠标指针的实现如下。鼠标跟随也是同理的做

                 void MouseFollow_MouseMove( object sender,MouseEventArgs e)

                {

                        ellipse.SetValue(Canvas.LeftProperty,e.GetPosition(canvas).X - ellipse.ActualWidth / 2);

                        ellipse.SetValue(Canvas.TopProperty,e.GetPosition(canvas).Y - ellipse.ActualHeight / 2);

                }

        }

}
 

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