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稳扎稳打Silverlight(25) - 2.0线程之Thread, Timer, BackgroundWorker, ThreadPool

[索引页]
[源码下载]


稳扎稳打Silverlight(25) - 2.0线程之Thread,Timer,BackgroundWorker,ThreadPool


作者: webabcd


介绍
Silverlight 2.0 使用Thread,ThreadPool来实现多线程开发
    Thread - 用于线程的创建和控制的类
    Timer - 用于以指定的时间间隔执行指定的方法的类
    BackgroundWorker - 用于在单独的线程上运行操作
    ThreadPool - 线程池的管理类


在线DEMO
http://www.cnblogs.com/webabcd/archive/2008/10/09/1307486.html


示例
1、Thread.xaml

< UserControl  x:Class ="Silverlight20.Thread.Thread"

    xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  

    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml" >

    
< StackPanel  HorizontalAlignment ="Left"  Margin ="5" >

    

        
< TextBlock  x:Name ="txtMsg"   />

    

    
</ StackPanel >

</ UserControl >


Thread.xaml.cs

using  Sy@R_404_6063@;

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];


namespace  Silverlight20.Thread

{

    
public partial class Thread : UserControl

@H_404_280@

    
{

        
string result = "";


        
public Thread()

        
{

            InitializeComponent();


            Demo();

        }


        
void Demo()

        
{

            
/*

             * Thread - 用于线程的创建和控制的类

             *     Name - 线程名称

             *     IsBackground - 是否是后台线程(对于Silverlight来说,是否是后台线程没区别)

             *     Start(object parameter) - 启动后台线程

             *         object parameter - 为后台线程传递的参数

             *     IsAlive - 线程是否在执行中

             *     ManagedThreadId - 当前托管线程的唯一标识符

             *     ThreadState - 指定线程的状态 [Sy@R_404[email protected]枚举]

             *     Abort() - 终止线程

             
*/


            
// DoWork 是后台线程所执行的方法(此处省略掉了委托类型)

            
// ThreadStart 委托不可以带参数, ParameterizedThreadStart 委托可以带参数

            Sy@R_404[email protected] thread = new Sy@R_404[email protected](DoWork);

            thread.Name 
= "ThreadDemo";

            thread.IsBackground 
= true;

            thread.Start(
1000);


            result 
+= thread.IsAlive + "/r/n";

            result 
+= thread.ManagedThreadId + "/r/n";

            result 
+= thread.Name + "/r/n";

            result 
+= thread.ThreadState + "/r/n";


            
// thread.Join(); 阻塞调用线程(本例为主线程),直到指定线程(本例为thread)执行完毕为止


            
// 阻塞调用线程(本例为主线程)

            
// 如果指定线程执行完毕则继续(本例为thread执行完毕则继续)

            
// 如果指定线程运行的时间超过指定时间则继续(本例为thread执行时间如果超过5秒则继续)

            
// 返回值为在指定时间内指定线程是否执行完毕(本例中thread的执行时间为1秒,所以会返回true)

            if (thread.Join(5000)) 

            
{

                result 
+= "指定线程在5秒内执行完毕/r/n";

            }


            txtMsg.Text 
= result;

        }


        
void DoWork(object sleepMillisecond)

        
{

            Sy@R_404[email protected]((
int)sleepMillisecond);


            result 
+= "新开线程执行完毕/r/n";

        }

    }

}



2、Timer.xaml

< UserControl  x:Class ="Silverlight20.Thread.Timer"

    xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  

    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml" >

    
< StackPanel  HorizontalAlignment ="Left"  Margin ="5" >

    

        
< TextBlock  x:Name ="txtMsg"   />

    

    
</ StackPanel >

</ UserControl >


Timer.xaml.cs

using  Sy@R_404_6063@;

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];


namespace  Silverlight20.Thread

{

    
public partial class Timer : UserControl

    
{

        Sy@R_404[email protected] _syncContext;

        
// Timer - 用于以指定的时间间隔执行指定的方法的类

        Sy@R_404[email protected] _timer;

        
private int _flag = 0;


        
public Timer()

        
{

            InitializeComponent();


            
// UI 线程

            _syncContext = Sy@R_404[email protected];


            Demo();

        }


        
void Demo()

        
{

            
// 输出当前时间

            txtMsg.Text = DateTime.Now.ToString() + "/r/n";


            
// 第一个参数:定时器需要调用方法

            
// 第二个参数:传给需要调用方法的参数

            
// 第三个参数:此时间后启动定时器

            
// 第四个参数:调用指定方法的间隔时间(Sy@R_404[email protected] 为无穷大)

            _timer = new Sy@R_404[email protected](MyTimerCallback, "webabcd"30001000);

        }


        
private void MyTimerCallback(object state)

        
{

            
string result = string.Format("{0} - {1}/r/n", DateTime.Now.ToString(), (string)state);


            
// 调用 UI 线程。不会做自动线程同步

            _syncContext.Post(delegate { txtMsg.Text += result; }null); 


            _flag
++;

            
if (_flag == 5)

                _timer.Change(
5000500); // 执行5次后,计时器重置为5秒后启动,每5毫秒的间隔时间执行一次指定的方法

            else if (_flag == 10)

                _timer.dispose(); 
// 执行10次后,释放计时器所使用的全部资源

        }

    }

}



3、BackgroundWorker.xaml

< UserControl  x:Class ="Silverlight20.Thread.BackgroundWorker"

    xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  

    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml" >

    
< StackPanel  HorizontalAlignment ="Left"  Margin ="5" >


        
< StackPanel  Orientation ="Horizontal"  Margin ="5" >

            
< Button  x:Name ="btnStart"  Content ="开始"  Margin ="5"  Click ="btnStart_Click"   />

            
< Button  x:Name ="btnCancel"  Content ="取消"  Margin ="5"  Click ="btnCancel_Click"   />

        
</ StackPanel >

        

        
< StackPanel  Margin ="5" >

            
< TextBlock  x:Name ="txtProgress"  Margin ="5"   />

            
< TextBlock  x:Name ="txtMsg"  Margin ="5"   />

        
</ StackPanel >


    
</ StackPanel >  

</ UserControl >


BackgroundWorker.xaml.cs

/*

 * 演示用 BackgroundWorker 在后台线程上执行耗时的操作

 * 按“开始”键,开始在后台线程执行耗时操作,并向UI线程汇报执行进度

 * 按“取消”键,终止后台线程

 * BackgroundWorker 调用 UI 线程时会自动做线程同步

 
*/


using  Sy@R_404_6063@;

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];


namespace  Silverlight20.Thread

{

    
public partial class BackgroundWorker : UserControl

    
{

        
// BackgroundWorker - 用于在单独的线程上运行操作。例如可以在非UI线程上运行耗时操作,以避免UI停止响应

        Sy@R_404[email protected] _backgroundWorker;


        
public BackgroundWorker()

        
{

            InitializeComponent();


            BackgroundWorkerDemo();

        }


        
void BackgroundWorkerDemo()

        
{

            
/*

             * WorkerSupportsCancellation - 是否支持在其他线程中取消该线程的操作

             * WorkerReportsProgress - 是否可以报告操作进度

             * ProgressChanged - 报告操作进度时触发的事件

             * DoWork - BackgroundWorker 调用 RunWorkerAsync() 方法时触发的事件。在此执行具体操作

             * RunWorkerCompleted - 操作完成/取消/出错时触发的事件

             
*/


            _backgroundWorker 
= new Sy@R_404[email protected]();


            _backgroundWorker.WorkerSupportsCancellation 
= true;

            _backgroundWorker.WorkerReportsProgress 
= true;


            _backgroundWorker.ProgressChanged 
+= new Sy@R_404[email protected](_backgroundWorker_ProgressChanged);

            _backgroundWorker.DoWork 
+= new Sy@R_404[email protected](_backgroundWorker_DoWork);

            _backgroundWorker.RunWorkerCompleted 
+= new Sy@R_404[email protected](_backgroundWorker_RunWorkerCompleted);

        }


        
private void btnStart_Click(object sender, RoutedEventArgs e)

        
{

            
// IsBusy - 指定的 BackgroundWorker 是否正在后台操作

            
// RunWorkerAsync(object argument) - 开始在后台线程执行指定的操作

            
//     object argument - 需要传递到 DoWork 的参数

            if (!_backgroundWorker.IsBusy)

                _backgroundWorker.RunWorkerAsync(
"需要传递的参数");

        }


        
private void btnCancel_Click(object sender, RoutedEventArgs e)

        
{

            
// CancelAsync() - 取消 BackgroundWorker 正在执行的后台操作

            if (_backgroundWorker.WorkerSupportsCancellation)

                _backgroundWorker.CancelAsync();

        }


        
void _backgroundWorker_DoWork(object sender, Sy@R_404[email protected] e)

        
{

            
/*

             * DoWorkEventArgs.Argument - RunWorkerAsync(object argument)传递过来的参数

             * DoWorkEventArgs.Cancel - 取消操作

             * DoWorkEventArgs.Result - 操作的结果。将传递到 RunWorkerCompleted 所指定的方法

             * BackgroundWorker.ReportProgress(int percentProgress, object userState) - 向 ProgressChanged 汇报操作的完成进度

             *     int percentProgress - 操作完成的百分比 1% - 100%

             *     object userState - 传递到 ProgressChanged 的参数

             
*/


            
for (int i = 0; i < 10; i++)

            
{

                
if ((_backgroundWorker.CancellationPending == true))

                
{

                    e.Cancel 
= true;

                    
break;

                }

                
else

                
{

                    Sy@R_404[email protected](
1000);

                    _backgroundWorker.ReportProgress((i 
+ 1* 10, i);

                }

            }


            e.Result 
= "操作已完成";

        }


        
void _backgroundWorker_ProgressChanged(object sender, Sy@R_404[email protected] e)

        
{

            
// ProgressChangedEventArgs.Progresspercentage - ReportProgress 传递过来的操作完成的百分比

            
// ProgressChangedEventArgs.UserState - ReportProgress 传递过来的参数

            txtProgress.Text = string.Format("完成进度:{0}%;参数:{1}",

                e.Progresspercentage,

                e.UserState);

        }


        
void _backgroundWorker_RunWorkerCompleted(object sender, Sy@R_404[email protected] e)

        
{

            
/*

             * RunWorkerCompletedEventArgs.Error - DoWork 时产生的错误

             * RunWorkerCompletedEventArgs.Cancelled - 后台操作是否已被取消

             * RunWorkerCompletedEventArgs.Result - DoWork 的结果

             
*/


            
if (e.Error != null)

            
{

                txtMsg.Text 
+= e.Error.ToString() + "/r/n";

            }

            
else if (e.Cancelled)

            
{

                txtMsg.Text 
+= "操作被取消/r/n";

            }

            
else

            
{

                txtMsg.Text 
+= e.Result.ToString() + "/r/n";

            }

        }

    }

}



4、ThreadPool.xaml

< UserControl  x:Class ="Silverlight20.Thread.ThreadPool"

    xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  

    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml" >

    
< StackPanel  HorizontalAlignment ="Left"  Margin ="5" >


        
< TextBlock  x:Name ="txtMsgQueueUserWorkItem"  Text ="click here"  MouseLeftButtonDown ="txtMsgQueueUserWorkItem_MouseLeftButtonDown"  Margin ="30"   />


        
< TextBlock  x:Name ="txtRegisterWaitForSingleObject"  Text ="click here"  MouseLeftButtonDown ="txtRegisterWaitForSingleObject_MouseLeftButtonDown"  Margin ="30"   />


    
</ StackPanel >

</ UserControl >


ThreadPool.xaml.cs

using  Sy@R_404_6063@;

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];

using  Sy@R_404[email protected];


namespace  Silverlight20.Thread

{

    
public partial class ThreadPool : UserControl

    
{

        
public ThreadPool()

        
{

            InitializeComponent();

        }


        
private void txtMsgQueueUserWorkItem_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)

        
{

            
// ThreadPool - 线程池的管理类


            
// QueueUserWorkItem(WaitCallback callBack, Object state) - 将指定方法加入线程池队列

            
//     WaitCallback callBack - 需要在新开线程里执行的方法

            
//     Object state - 传递给指定方法的参数

            Sy@R_404[email protected](DoWork, DateTime.Now);

        }


        
private void DoWork(object state)

        
{

            
// 作为线程管理策略的一部分,线程池在创建线程前会有一定的延迟

            
// 也就是说线程入队列的时间和线程启动的时间之间有一定的间隔


            DateTime dtJoin 
= (DateTime)state;

            DateTime dtStart 
= DateTime.Now;

            Sy@R_404[email protected](
3000);

            DateTime dtEnd 
= DateTime.Now;


            
// dispatcher.BeginInvoke() - 在与 dispatcher 相关联的线程上执行指定的操作。自动线程同步

            this.dispatcher.BeginInvoke(() =>

            
{

                txtMsgQueueUserWorkItem.Text 
+= string.Format("/r/n入队列时间{0} 启动时间{1} 完成时间{2}",

                    dtJoin.ToString(), dtStart.ToString(), dtEnd.ToString());

            }
);

        }



        
private void txtRegisterWaitForSingleObject_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)

        
{

            Sy@R_404[email protected] done 
= new Sy@R_404[email protected](false);


            
// 为了传递 RegisteredWaitHandle 对象,要将其做一个封装

            RegisteredWaitHandlePacket packet = new RegisteredWaitHandlePacket();


            
// RegisterWaitForSingleObject - 注册一个 WaitHandle 。在超时或发信号的情况下对指定的回调方法调用

            
// 第一个参数:需要注册的 WaitHandle

            
// 第二个参数:需要回调的方法(此处省略掉了委托类型)

            
// 第三个参数:传递给回调方法的参数

            
// 第四个参数:超时时间(到超时时间则调用指定的方法

            
// 第五个参数:是否为一次调用(是到超时时间一次性调用指定的方法,还是每次超时时间后都调用指定的方法

            packet.Handle = Sy@R_404[email protected]

                (

                    done,

                    WaitOrTimer,

                    packet,

                    
100,

                    
false

                );


            Sy@R_404[email protected](
555);

            done.Set(); 
// 发出信号,调用 RegisterWaitForSingleObject 所指定的方法

        }


        
public void WaitOrTimer(object state, bool timedOut)

        
{

            RegisteredWaitHandlePacket packet 
= state as RegisteredWaitHandlePacket;


            
// bool timedOut - 是否是因为超时而执行到这里

            if (!timedOut) 

            
{

                
// 如果不是因为超时而执行到这里(即因为 AutoResetEvent 发出了信号而执行到这里),则注销指定的 RegisteredWaitHandle

                packet.Handle.Unregister(null);

            }


            
this.dispatcher.BeginInvoke(() =>

            
{

                txtRegisterWaitForSingleObject.Text 
+=

                    String.Format(
"/r/n是否收到信号:{0}", (!timedOut).ToString());

            }
);

        }

    }


    
/// <summary>

    
/// 封装了 RegisteredWaitHandle 的类

    
/// </summary>

    public class RegisteredWaitHandlePacket

    
{

        
public Sy@R_404[email protected] Handle getset; }

    }

}



OK
[源码下载]

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