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稳扎稳打Silverlight(24) - 2.0通信之Socket, 开发一个多人聊天室

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稳扎稳打Silverlight(24) - 2.0通信之Socket,开发一个多人聊天室


作者:webabcd


介绍
Silverlight 2.0 Socket通信。开发一个多人聊天室
    服务端:实例化Socket,绑定,监听,连接,接收数据,发送数据
    客户端:实例化Socket,指定服务端地址,发送数据


在线DEMO
http://www.voidcn.com/article/p-ounmxjds-tq.html

示例
1、Policy服务(向客户端发送策略文件的服务)
clientaccesspolicy.xml
<? xml version ="1.0" encoding ="utf-8" ?>
< access-policy >
         < cross-domain-access >
                 < policy >
                         < allow-from >
                                 < domain uri ="*" />
                         </ allow-from >
                         < grant-to >
                                 < socket-resource port ="4502-4534" protocol ="tcp" />
                         </ grant-to >
                 </ policy >
         </ cross-domain-access >
</ access-policy >
 
Main.cs

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Windows.Forms;


using System.Net.sockets;

using System.IO;

using System.Net;


namespace PolicyServer

{

         public partial class Main : Form

        {

                 // 客户端 socket 发送到服务端的对策略文件的请求信息

                 private readonly string _policyRequestString = "<policy-file-request/>";


                 private Socket _listener; // 服务端监听的 socket

                 private byte[] _policyBuffer; // 服务端策略文件的 buffer

                 private byte[] _requestBuffer; // 客户端 socket 发送的请求信息的 buffer


                 private int _received; // 接收到的信息字节数


                 private bool _flag = false; // 标志位。服务端是否要处理传入的连接


                System.Threading.SynchronizationContext _syncContext;


                 public Main()

                {

                        InitializeComponent();


                        _flag = true;


                        lblStatus.Text = "PolicyServer状态:启动";

                        lblStatus.ForeColor = Color.Green;


                         // 启动 PolicyServer

                        StartupPolicyServer();


                         // UI 线程

                        _syncContext = System.Threading.SynchronizationContext.Current;

                }


                 private void btnStartup_Click( object sender,EventArgs e)

                {

                        _flag = true;


                        lblStatus.Text = "PolicyServer状态:启动";

                        lblStatus.ForeColor = Color.Green;

                }


                 private void btnPause_Click( object sender,EventArgs e)

                {

                        _flag = false;


                        lblStatus.Text = "PolicyServer状态:暂停";

                        lblStatus.ForeColor = Color.Red;

                }


                 /// <summary>

                 /// 启动 PolicyServer

                 /// </summary>

                 private void StartupPolicyServer()

                {

                         string policyFile = Path.Combine(Application.StartupPath,"clientaccesspolicy.xml");


                         using (FileStream fs = new FileStream(policyFile,FileMode.Open,FileAccess.Read))

                        {

                                 // 将策略文件内容写入 buffer

                                _policyBuffer = new byte[fs.Length];

                                fs.Read(_policyBuffer,_policyBuffer.Length);

                        }


                         // 初始化 socket , 然后与端口绑定, 然后对端口进行监听

                        _listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);

                        _listener.Bind( new IPEndPoint(IPAddress.Any,943)); // socket 请求策略文件使用 943 端口

                        _listener.Listen(100);


                         // 开始接受客户端传入的连接

                        _listener.BeginAccept( new AsyncCallback(OnClientConnect),null);

                }


                 private void OnClientConnect(IAsyncResult result)

                {

                         if (!_flag)

                        {

                                 // PolicyServer 停用的话,则不再处理传入的连接

                                _listener.BeginAccept( new AsyncCallback(OnClientConnect),null);

                                 return;

                        }

                                    

                        Socket client; // 客户端发过来的 socket


                         try

                        {

                                 // 完成接受客户端传入的连接的这个异步操作,并返回客户端连入的 socket

                                client = _listener.EndAccept(result);

                        }

                         catch (SocketException)

                        {

                                 return;

                        }


                        _requestBuffer = new byte[_policyRequestString.Length];

                        _received = 0;


                         try

                        {

                                 // 开始接收客户端传入的数据

                                client.BeginReceive(_requestBuffer,_policyRequestString.Length,SocketFlags.None,new AsyncCallback(OnReceive),client);

                        }

                         catch (SocketException)

                        {

                                 // socket 出错则关闭客户端 socket

                                client.Close();

                        }


                         // 继续开始接受客户端传入的连接

                        _listener.BeginAccept( new AsyncCallback(OnClientConnect),null);

                }



                 private void OnReceive(IAsyncResult result)

                {

                        Socket client = result.AsyncState as Socket;


                         try

                        {

                                 // 完成接收数据的这个异步操作,并计算累计接收的数据的字节数

                                _received += client.EndReceive(result);


                                 if (_received < _policyRequestString.Length)

                                {

                                         // 没有接收到完整的数据,则继续开始接收

                                        client.BeginReceive(_requestBuffer,_received,_policyRequestString.Length - _received,client);

                                         return;

                                }


                                 // 把接收到的数据转换为字符串

                                 string request = System.Text.Encoding.UTF8.GetString(_requestBuffer,_received);


                                 if (StringComparer.InvariantCultureIgnoreCase.Compare(request,_policyRequestString) != 0)

                                {

                                         // 如果接收到的数据不是“<policy-file-request/>”,则关闭客户端 socket

                                        client.Close();

                                         return;

                                }


                                 // 开始向客户端发送策略文件内容

                                client.BeginSend(_policyBuffer,_policyBuffer.Length,new AsyncCallback(OnSend),client);

                        }


                         catch (SocketException)

                        {

                                 // socket 出错则关闭客户端 socket

                                client.Close();

                        }

                }


                 private void OnSend(IAsyncResult result)

                {

                        Socket client = result.AsyncState as Socket;


                         try

                        {

                                 // 完成将信息发送到客户端的这个异步操作

                                client.EndSend(result);


                                 // 获取客户端的ip地址及端口号,并显示

                                _syncContext.Post(ResultCallback,client.LocalEndPoint.ToString());

                        }

                         finally

                        {

                                 // 关闭客户端 socket

                                client.Close();

                        }

                }


                 void ResultCallback( object result)

                {

                         // 输出客户端的ip地址及端口号

                        txtMsg.Text += result.ToString() + "\r\n";

                }

        }

}
 
 
2、Socket服务端(聊天室的服务端)
ClientSocketPacket.cs

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;


namespace SocketServer

{

         /// <summary>

         /// 对客户端 Socket 及其他相关信息做一个封装

         /// </summary>

         public class ClientSocketPacket

        {

                 /// <summary>

                 /// 客户端 Socket

                 /// </summary>

                 public System.Net.sockets.socket Socket { get; set; }


                 private byte[] _buffer;

                 /// <summary>

                 /// 为该客户端 Socket 开辟的缓冲区

                 /// </summary>

                 public byte[] Buffer

                {

                        get

                        {

                                 if (_buffer == null)

                                        _buffer = new byte[32];


                                 return _buffer;

                        }

                }


                 private List< byte> _receivedByte;

                 /// <summary>

                 /// 客户端 Socket 发过来的信息的字节集合

                 /// </summary>

                 public List< byte> ReceivedByte

                {

                        get

                        {

                                 if (_receivedByte == null)

                                        _receivedByte = new List< byte>();


                                 return _receivedByte;

                        }

                }

        }

}
 
 
 

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