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swift:音频滑块控制

问题:

当我转向持有按钮和滑块的视图控制器时,它会崩溃应用程序,并在slider.maximumValue = Float(audioPlayer.duration)行上提供线程1:EXC_BAD_ACCESS(代码= 1,地址= 0x38).在视图控制器中,我有一个播放/暂停按钮,一个停止按钮和一个控制音频播放位置的滑块.

码:

import UIKit
import AVFoundation

class AgnesAudioViewController: UIViewController {

var audioPlayer = AVAudioPlayer()
var toggleState = 1
@IBOutlet var slider: UiSlider!

@IBAction func done(sender: AnyObject) {
    dismissViewControllerAnimated(true,completion: nil)
}

@IBAction func play(sender: AnyObject) {
    audioPlayer.play()
}

@IBAction func pause(sender: AnyObject) {
    audioPlayer.pause()
}

@IBAction func stop(sender: AnyObject) {
    audioPlayer.stop()
}

@IBAction func scrubAudio(sender: AnyObject) {
    audioPlayer.stop()
    audioPlayer.currentTime = NSTimeInterval(slider.value)
    audioPlayer.preparetoPlay()
    audioPlayer.play()
}

@IBAction func playPauseButton(sender: AnyObject) {
    var playBtn = sender as! UIButton
    if toggleState == 1 {
        audioPlayer.play()
        toggleState = 2
        playBtn.setimage(UIImage(named:"pause.png"),forState:UIControlState.normal)
    } else {
        audioPlayer.pause()
        toggleState = 1
        playBtn.setimage(UIImage(named:"play.png"),forState:UIControlState.normal)
    }
}

override func viewDidLoad() {
    super.viewDidLoad()

    var timer = NSTimer.scheduledTimerWithTimeInterval(0.01,target: self,selector: Selector("updateSlider"),userInfo: nil,repeats: true)

    slider.maximumValue = Float(audioPlayer.duration)

    let pathString = NSBundle.mainBundle().pathForResource("agnes",ofType: "mp2")

    if let pathString = pathString {

        let pathURL = NSURL(fileURLWithPath: pathString)

        do {

            try audioPlayer = AVAudioPlayer(contentsOfURL: pathURL)

        } catch {

            print("error")
        }


    }

}

func updateSlider() {
    slider.value = Float(audioPlayer.currentTime)
}
}

解决方法

解决了这个问题:

import UIKit
import AVFoundation

class AgnesAudioViewController: UIViewController {

var audioPlayer = AVAudioPlayer()
var toggleState = 1
@IBOutlet var slider: UiSlider!
@IBOutlet var playedTime: UILabel!

@IBAction func done(sender: AnyObject) {
    dismissViewControllerAnimated(true,completion: nil)
    audioPlayer.stop()
}

@IBAction func play(sender: AnyObject) {
    audioPlayer.play()
    updateTime()
}

@IBAction func pause(sender: AnyObject) {
    audioPlayer.pause()
    updateTime()
}

@IBAction func stop(sender: AnyObject) {
    audioPlayer.stop()
    updateTime()
}

@IBAction func scrubAudio(sender: AnyObject) {
    audioPlayer.stop()
    audioPlayer.currentTime = NSTimeInterval(slider.value)
    audioPlayer.preparetoPlay()
    audioPlayer.play()
}

func updateTime() {
    var currentTime = Int(audioPlayer.currentTime)
    var duration = Int(audioPlayer.duration)
    var total = currentTime - duration
    var totalString = String(total)

    var minutes = currentTime/60
    var seconds = currentTime - minutes / 60

    playedTime.text = Nsstring(format: "%02d:%02d",minutes,seconds) as String
}

@IBAction func playPauseButton(sender: AnyObject) {
    //1 = play
    //2 = pausw
    var playBtn = sender as! UIButton
    if toggleState == 1 {
        audioPlayer.play()
        toggleState = 2
        playBtn.setimage(UIImage(named:"pause2.png"),forState:UIControlState.normal)
    } else {
        audioPlayer.pause()
        toggleState = 1
        playBtn.setimage(UIImage(named:"play2.png"),forState:UIControlState.normal)
    }
}

override func viewDidLoad() {
    super.viewDidLoad()

    var updateTimer = NSTimer.scheduledTimerWithTimeInterval(0.01,selector: Selector("updateTime"),repeats: true)
    var timer = NSTimer.scheduledTimerWithTimeInterval(0.01,repeats: true)

    let pathString = NSBundle.mainBundle().pathForResource("agnes",ofType: "mp3")

    if let pathString = pathString {

        let pathURL = NSURL(fileURLWithPath: pathString)

        do {

            try audioPlayer = AVAudioPlayer(contentsOfURL: pathURL)

        } catch {

            print("error")
        }


    }

    slider.maximumValue = Float(audioPlayer.duration)
}

func updateSlider() {
    slider.value = Float(audioPlayer.currentTime)
    }
}

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