我在斯威夫特创造了一个Terraria风格的游戏.我想拥有它,所以玩家节点总是在屏幕的中心,当你向右移动时,这些块就像Terraria一样向左移动.
我目前正在试图弄清楚如何将视图保持在角色的中心.有谁知道实现这个的好方法?
解决方法
以下将使相机居中于特定节点.它还可以在设定的时间范围内平滑过渡到新位置.
class CameraScene : SKScene { // Flag indicating whether we've setup the camera system yet. var isCreated: Bool = false // The root node of your game world. Attach game entities // (player,enemies,&c.) to here. var world: SKNode? // The root node of our UI. Attach control buttons & state // indicators here. var overlay: SKNode? // The camera. Move this node to change what parts of the world are visible. var camera: SKNode? override func didMovetoView(view: SKView) { if !isCreated { isCreated = true // Camera setup self.anchorPoint = CGPoint(x: 0.5,y: 0.5) self.world = SKNode() self.world?.name = "world" addChild(self.world) self.camera = SKNode() self.camera?.name = "camera" self.world?.addChild(self.camera) // UI setup self.overlay = SKNode() self.overlay?.zPosition = 10 self.overlay?.name = "overlay" addChild(self.overlay) } } override func didSimulatePhysics() { if self.camera != nil { self.centerOnNode(self.camera!) } } func centerOnNode(node: SKNode) { let cameraPositionInScene: CGPoint = node.scene.convertPoint(node.position,fromNode: node.parent) node.parent.position = CGPoint(x:node.parent.position.x - cameraPositionInScene.x,y:node.parent.position.y - cameraPositionInScene.y) } }
通过移动相机来改变世界上可见的内容:
// Lerp the camera to 100,50 over the next half-second. self.camera?.runAction(SKAction.moveto(CGPointMake(100,50),duration: 0.5))
资料来源:swiftalicio – 2D Camera in SpriteKit
有关其他信息,请查看Apple的SpriteKit Programming Guide(示例:在节点上居中显示场景).
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