我正在搞乱一个
xcode项目,当我触摸它时,我正试图让一个红色的球SKShapeNode四处移动.触摸我自己的源代码开始上课并没有做到.我的代码有什么缺陷,我需要做些什么来修复它.
import SpriteKit class GameScene: SKScene { //Rectangle Skeletions var leftWallRect = CGRect(x: 0,y: 0,width: 40,height: 1000) var ball = SKShapeNode(circleOfRadius: 25); override func didMovetoView(view: SKView) { // Declare the Sprites in your scene var ball = SKShapeNode(circleOfRadius: 25); let leftWall = SKShapeNode(rect: leftWallRect); let rightWall = SKShapeNode(rect: leftWallRect); let pin = SKSpriteNode(imageNamed: "pin"); // Ball Properties ball.strokeColor = UIColor.blackColor() ball.fillColor = UIColor.redColor() ball.position = CGPointMake(self.frame.width / 2,self.frame.height / 4 - 100 ) self.addChild(ball) // Left Wall Properties leftWall.fillColor = UIColor.purpleColor() leftWall.strokeColor = UIColor.blackColor() leftWall.position = CGPointMake(self.frame.size.width / 3 - 45,self.frame.size.height / 2 - 400) self.addChild(leftWall) //Right Wall Properties rightWall.fillColor = UIColor.purpleColor() rightWall.strokeColor = UIColor.blackColor() rightWall.position = CGPointMake(self.frame.size.width / 2 + 175,self.frame.size.height / 2 - 400) self.addChild(rightWall) } override func touchesBegan(touches: Set<NSObject>,withEvent event: UIEvent) { /* Called when a touch begins */ let touch = touches.first as! UITouch let touchLocation = touch.locationInNode(self) if touchLocation == ball.position{ ball.position = touchLocation println("touches"); } } override func update(currentTime: CFTimeInterval) { /* Called before each frame is rendered */ } }
解决方法
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