在Unity UI中,LayoutElement具有最小,首选和固定大小,但没有max size属性.
layoutElement.flxibleWith = 1
layoutElement.minHeight = 19
具有一行txt的text1:
但是,当我在text1中加载文本时,它将继续无限制地扩展其高度:
我已经编写了一个脚本:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
[ExecuteInEditMode]
[RequireComponent(typeof(LayoutElement))]
public class LayoutElementMaxSize : MonoBehavIoUr
{
private LayoutElement layoutElement;
private ContentSizefitter contentSizefitter;
private RectTransform rectransform;
public bool controllWidth;
public bool controllHeight;
public float maxHight;
public float maxWidth;
void Start()
{
layoutElement = GetComponent<LayoutElement>();
rectransform = GetComponent<RectTransform>();
}
public void Update()
{
if(rectransform.hasChanged)
{
rectransform.hasChanged = false;
if (controllHeight)
{
layoutElement.preferredHeight = -1;
layoutElement.CalculateLayoutInputHorizontal();
layoutElement.CalculateLayoutInputVertical();
if (rectransform.rect.height >= maxHight)
{
layoutElement.preferredHeight = maxHight;
}
}
if (controllWidth)
{
if (rectransform.rect.height >= maxWidth)
{
layoutElement.preferredWidth = maxWidth;
}
else
{
layoutElement.preferredWidth = -1;
}
}
}
}}
但是还没有完全提交我的要求,请看一下..
解决方法:
我知道这是一个老问题,但是我一直在寻找类似的东西,所以我最终重写了您的课程,现在对我来说很好用.我不仅使另一个MonoBehavIoUr覆盖了LayoutElement,而且还添加了一个自定义检查器以使其易于编辑.希望我的解决方案可以帮助您或任何其他想要这样的人.
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
[RequireComponent(typeof(RectTransform))]
[System.Serializable]
public class LayoutMaxSize : LayoutElement
{
public float maxHeight = -1;
public float maxWidth = -1;
public override void CalculateLayoutInputHorizontal()
{
base.CalculateLayoutInputHorizontal();
UpdateMaxSizes();
}
public override void CalculateLayoutInputVertical()
{
base.CalculateLayoutInputVertical();
UpdateMaxSizes();
}
protected override void OnRectTransformDimensionsChange()
{
base.OnRectTransformDimensionsChange();
UpdateMaxSizes();
}
protected override void OnValidate()
{
base.OnValidate();
UpdateMaxSizes();
}
private void UpdateMaxSizes()
{
if (maxHeight != -1)
{
if (preferredHeight == -1 && maxHeight < GetComponent<RectTransform>().sizeDelta.y)
{
preferredHeight = maxHeight;
}
else if (preferredHeight != -1 && transform.childCount > 0)
{
bool first = true;
float biggestY = 0;
float lowestY = 0;
for (int i = 0; i < transform.childCount; i++)
{
var childrenTransform = transform.GetChild(i).GetComponent<RectTransform>();
if (childrenTransform == null) continue;
var childPos = childrenTransform.localPosition;
var childSize = childrenTransform.sizeDelta;
var childPivot = childrenTransform.pivot;
if(first)
{
biggestY = childPos.y + (childSize.y * (1f - childPivot.y));
lowestY = childPos.y - (childSize.y * childPivot.y);
}
else
{
biggestY = Mathf.Max(biggestY, childPos.y + (childSize.y * (1f - childPivot.y)));
lowestY = Mathf.Min(lowestY, childPos.y - (childSize.y * childPivot.y));
}
first = false;
}
if (first) return;
var childrenYSize = Mathf.Abs(biggestY - lowestY);
if(preferredHeight > childrenYSize)
{
preferredHeight = -1;
}
}
}
if (maxWidth != -1)
{
if (preferredWidth == -1 && maxWidth < GetComponent<RectTransform>().sizeDelta.x)
{
preferredWidth = maxWidth;
}
else if (preferredWidth != -1 && transform.childCount > 0)
{
bool first = true;
float biggestX = 0;
float lowestX = 0;
for (int i = 0; i < transform.childCount; i++)
{
var childrenTransform = transform.GetChild(i).GetComponent<RectTransform>();
if (childrenTransform == null) continue;
var childPos = childrenTransform.localPosition;
var childSize = childrenTransform.sizeDelta;
var childPivot = childrenTransform.pivot;
if (first)
{
biggestX = childPos.x + (childSize.x * (1f - childPivot.x));
lowestX = childPos.x - (childSize.x * childPivot.x);
}
else
{
biggestX = Mathf.Max(biggestX, childPos.x + (childSize.x * (1f - childPivot.x)));
lowestX = Mathf.Min(lowestX, childPos.x - (childSize.x * childPivot.x));
}
first = false;
}
if (first) return;
var childrenXSize = Mathf.Abs(biggestX - lowestX);
if (preferredWidth > childrenXSize)
{
preferredWidth = -1;
}
}
}
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(LayoutMaxSize))]
public class LayoutMaxSizeEditor : Editor
{
public override void OnInspectorGUI()
{
LayoutMaxSize layoutMax = target as LayoutMaxSize;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Ignore Layout");
layoutMax.ignoreLayout = EditorGUILayout.Toggle(layoutMax.ignoreLayout);
EditorGUILayout.EndHorizontal();
if (!layoutMax.ignoreLayout)
{
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Min Width");
var allowMinWidth = EditorGUILayout.Toggle(layoutMax.minWidth != -1);
if (allowMinWidth)
{
if (layoutMax.minWidth == -1) layoutMax.minWidth = 0;
layoutMax.minWidth = EditorGUILayout.FloatField(layoutMax.minWidth);
}
else if (layoutMax.minWidth != -1)
{
layoutMax.minWidth = -1;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Min Height");
var allowMinHeight = EditorGUILayout.Toggle(layoutMax.minHeight != -1);
if (allowMinHeight)
{
if (layoutMax.minHeight == -1) layoutMax.minHeight = 0;
layoutMax.minHeight = EditorGUILayout.FloatField(layoutMax.minHeight);
}
else if (layoutMax.minHeight != -1)
{
layoutMax.minHeight = -1;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Max Width");
var allowMaxWidth = EditorGUILayout.Toggle(layoutMax.maxWidth != -1);
if (allowMaxWidth)
{
if (layoutMax.maxWidth == -1) layoutMax.maxWidth = Mathf.Max(0, layoutMax.minWidth);
layoutMax.maxWidth = Mathf.Max(EditorGUILayout.FloatField(layoutMax.maxWidth), layoutMax.minWidth);
}
else if(layoutMax.maxWidth != -1)
{
layoutMax.maxWidth = -1;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Max Height");
var allowMaxHeight = EditorGUILayout.Toggle(layoutMax.maxHeight != -1);
if (allowMaxHeight)
{
if (layoutMax.maxHeight == -1) layoutMax.maxHeight = Mathf.Max(0, layoutMax.minHeight);
layoutMax.maxHeight = Mathf.Max(EditorGUILayout.FloatField(layoutMax.maxHeight), layoutMax.minHeight);
}
else if (layoutMax.maxHeight != -1)
{
layoutMax.maxHeight = -1;
}
EditorGUILayout.EndHorizontal();
}
}
}
#endif
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