分别需要在 CMakeLists.txt文件和Android.mk文件,将创建的文件名添加进去,否则编译无法通过
2.使用cocos命令的环境变量的配置,增加path路径
# Add environment variable COCOS_CONSOLE_ROOT for cocos2d-x export COCOS_CONSOLE_ROOT="/Users/developer/Desktop/cocos2d-x-3.17.2/tools/cocos2d-console/bin" export PATH=$COCOS_CONSOLE_ROOT:$PATH # Add environment variable COCOS_X_ROOT for cocos2d-x export COCOS_X_ROOT="/Users/developer/Desktop" export PATH=$COCOS_X_ROOT:$PATH # Add environment variable COCOS_TEMPLATES_ROOT for cocos2d-x export COCOS_TEMPLATES_ROOT="/Users/developer/Desktop/cocos2d-x-3.17.2/templates" export PATH=$COCOS_TEMPLATES_ROOT:$PATH # Add environment variable NDK_ROOT for cocos2d-x export NDK_ROOT="/Users/developer/Library/Android/sdk/ndk-bundle" export PATH=$NDK_ROOT:$PATH # Add environment variable ANDROID_SDK_ROOT for cocos2d-x export ANDROID_SDK_ROOT="/Users/developer/Library/Android/sdk" export PATH=$ANDROID_SDK_ROOT:$PATH export PATH=$ANDROID_SDK_ROOT/tools:$ANDROID_SDK_ROOT/platform-tools:$PATH
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