微信公众号搜"智元新知"关注
微信扫一扫可直接关注哦!

Cocos2d-x3.2 双击事件

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
//GameScene.h
#include"cocos2d.h"
USING_NS_CC;
class GameScene: public cocos2d::Layer
{
:
static cocos2d::Scene*createScene();
virtual bool init();
void singleClickEvent();
doubleClickEvent();
funCallback( float dt);
onTouchBegan(Touch*touch,Event*unused_event);
CREATE_FUNC(GameScene);
private : //注意不能用auto关键字
Sizesize;
Sprite*sprite;
isClicked;
};



@H_404_209@?
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
//GameScene.cpp
#include"GameScene.h"
USING_NS_CC;
cocos2d::Scene*GameScene::createScene()
{
auto scene=Scene::create(); //创建一个场景
layer=GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
GameScene::init()
{
if (!Layer::init()) //初始化父类
return false ;
//获取屏幕大小
size=Director::getInstance()->getVisibleSize();
//autosize=Director::getInstance()->getWinSize();
sprite=Sprite::create( "OnePiece_1.png" );
sprite->setPosition(Vec2(size.width/2,size.height/2));
this ->addChild(sprite);
isClicked= ;
//创建监听事件对象
listener=EventListenerTouchOneByOne::create();
//定义监听事件的回调函数
listener->onTouchBegan=CC_CALLBACK_2(GameScene::onTouchBegan, );
//在事件分发器中注册
_eventdispatcher->addEventListenerWithSceneGraPHPriority(listener,monospace!important; border:0px!important; bottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.1em!important; outline:0px!important; overflow:visible!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-size:1em!important; min-height:inherit!important">);
true ;
}
GameScene::singleClickEvent()
{
log ( "Singleclick" );
}
GameScene::doubleClickEvent()
{
"Doubleclick" );
}
GameScene::funCallback( dt)
{
(isClicked)
{
;
singleClickEvent();
}
}
GameScene::onTouchBegan(Touch*touch,Event*unused_event)
{
(isClicked)
{
;
doubleClickEvent();
}
else
{
;
//0.3秒内再次点击将再次调用onTouchBegan函数,0.3秒后再次点击将调用funCallback函数
scheduleOnce(schedule_selector(GameScene::funCallback),0.3f);
}
;
}

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 [email protected] 举报,一经查实,本站将立刻删除。

相关推荐