效果1:
效果2:
代码:
// //[1].背景图片 Sprite* bg = Sprite::create("HelloWorld.png"); bg->setPosition(visibleSize / 2); this->addChild(bg,-1); //[2].创建主题文字 : gameTitle Sprite* gameTitle = Sprite::create("game_title.png"); //获取尺寸大小 Size clipSize = gameTitle->getContentSize(); //[3].创建底板的发光图片 : spark Sprite* spark = Sprite::create("spark.png"); spark->setPosition(-clipSize.width,0); //[4].创建裁剪节点 : clippingNode ClippingNode* clippingNode = ClippingNode::create(); clippingNode->setPosition(visibleSize / 2); this->addChild(clippingNode); clippingNode->setAlphaThreshold(0.05f); //设置alpha闸值 clippingNode->setContentSize(clipSize); //设置尺寸大小 clippingNode->setStencil(gameTitle); //设置模板stencil clippingNode->addChild(gameTitle,1); //先添加标题,会完全显示出来,因为跟模板一样大小 clippingNode->addChild(spark,2); //会被裁减 //[5].左右移动spark Moveto* moveAction = Moveto::create(2.0f,Vec2(clipSize.width,0)); Moveto* moveBackAction = Moveto::create(2.0f,Vec2(-clipSize.width,0)); spark->runAction(RepeatForever::create(Sequence::create(moveAction,moveBackAction,NULL)));
效果3:
//
//[1].背景图片(Layer层中)
Sprite* bg = Sprite::create("HelloWorld.png");
bg->setPosition(visibleSize / 2);
this->addChild(bg);
//[2].创建裁剪节点 : holesClipper
holesClipper = ClippingNode::create();
holesClipper->setPosition(visibleSize / 2);
this->addChild(holesClipper);
//属性设置
holesClipper->setInverted(true); //倒置显示,未被裁剪下来的剩余部分
holesClipper->setAlphaThreshold(0.5f); //设置alpha透明度闸值
holesClipper->runAction(RepeatForever::create(RotateBy::create(1,45))); //旋转动作
//[3].创建模板 : holesstencil
holesstencil = Node::create();
holesClipper->setStencil(holesstencil); //设置模板节点
//添加一个模板遮罩 ball
holesstencil->addChild(Sprite::create("ball.png"),-1);
//[4].创建底板 : holes
holes = Node::create();
holesClipper->addChild(holes); //设置底板
//添加另一个底板内容 blocks
Sprite* content = Sprite::create("blocks.png");
holesClipper->addChild(content,-1,"content");
//[5].触摸事件
auto listener = EventListenerTouchAllAtOnce::create();
listener->ontouchesBegan = CC_CALLBACK_2(HelloWorld::ontouchesBegan,this);
_eventdispatcher->addEventListenerWithSceneGraPHPriority(listener,this);
//
//
void HelloWorld::ontouchesBegan(const std::vector<Touch*>& touches,Event *unused_event)
{
//[1].获取触点,转换为相对holesClipper节点的 相对坐标
Vec2 point = touches[0]->getLocation();
point = holesClipper->convertToNodeSpace(point);
//[2].获取底板区域矩形Rect
Sprite* content = (Sprite*)holesClipper->getChildByName("content");
Size contentSize = content->getContentSize();
Rect rect = Rect(-contentSize.width / 2,-contentSize.height / 2,contentSize.width,contentSize.height);
//[3].触摸点在底板内部,进行"打洞"
if (rect.containsPoint(point))
{
pokeHoleAtPoint(point);
}
}
//
//
void HelloWorld::pokeHoleAtPoint(Vec2 point)
{
cclOG("Add a Hole!!!");
//[1].添加底板内容 : 一个洞的痕迹
auto hole = Sprite::create("hole_effect.png");
hole->setPosition(point);
holes->addChild(hole);
//[2].添加模板内容 : 一个小洞
auto holeStencil = Sprite::create("hole_stencil.png");
holeStencil->setPosition(point);
holesstencil->addChild(holeStencil);
//[3].动作效果 : 放大缩小
holesClipper->runAction(Sequence::create(Scaleto::create(0.05f,1.05f),Scaleto::create(0.05f,1.0f),NULL));
}
//
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